- OssCulture
- All-purpose acknowledgment: greeting, respect, agreement, war cry. Overuse is a white-belt tell; total refusal is a purple-belt tell.
- RollCulture
- Live sparring. "Want to roll?" is the sport’s handshake.
- TapCulture
- The surrender signal — physical taps on the opponent or mat, or saying "tap." Sacred in both directions: give it early, honor it instantly.
- Flow rollCulture
- Light, cooperative sparring at low resistance, exchanging positions without ego. Negotiated with the phrase "flow round?"
- Open matCulture
- Unstructured mat time: no class, just drilling and rolling with whoever shows up.
- SpazzingCulture
- Wild, explosive, control-free movement, the signature of strong beginners and the leading cause of accidental elbows.
- SandbaggingCulture
- Competing below your real skill level, e.g. an experienced grappler lingering at white belt to collect medals. Universally scorned.
- Mat ratCulture
- Someone who is always at the gym, every class, every open mat. A compliment.
- GuardPositions
- Fighting from your back or seated with your legs between you and the opponent. The position family that defines BJJ: closed, open, half, and their hundred children.
- Closed guardPositions
- Legs locked around the opponent’s waist while you are on your back. Home base for beginners and a complete offensive system.
- Half guardPositions
- You control one of the opponent’s legs between yours. Once a last resort, now an entire style.
- Side controlPositions
- Chest-on-chest pin past the legs. Heavy, demoralizing, and the first pin beginners learn to escape.
- MountPositions
- Sitting astride the opponent’s torso. One of the most dominant positions; four points in competition.
- Back controlPositions
- Chest glued to the opponent’s back with hooks (feet) inside their thighs. The king position: your weapons face their defenses backward.
- Knee on bellyPositions
- A mobile pin with your knee across their torso. Scores points and extracts sounds.
- TurtlePositions
- Defensive all-fours shell, hiding the neck and arms. A waystation, not a home.
- HooksPositions
- Feet placed inside the opponent’s legs for control, especially from the back.
- SweepTechniques
- Reversing from guard: bottom player becomes top player. Two points in competition.
- Guard passTechniques
- Getting around the legs from top position into a pin. The other half of the sport’s central battle.
- FrameTechniques
- Rigid skeletal barriers (forearms, shins) that hold weight off you so you can move. The defensive alphabet.
- ShrimpTechniques
- The hip-escape movement: on your side, push off your feet to scoot hips away. The single most-drilled movement in the sport.
- BridgeTechniques
- Explosive hip lift off your back, the engine of mount escapes and pin reversals. Also called upa.
- Technical stand-upTechniques
- The structurally sound way to stand from the ground while facing an opponent, posting one hand and rising with a base.
- UnderhookTechniques
- Your arm under theirs, controlling the torso. Currency in half guard, the clinch, and the dogfight.
- WhizzerTechniques
- The overhook counter to an underhook, from wrestling and everywhere.
- BaseTechniques
- Structural stability against being swept or thrown. "Good base" is why some people feel bolted to the floor.
- PostureTechniques
- Spinal alignment that resists being broken down, especially inside closed guard. Rule one of top position.
- Grip fightingTechniques
- The battle for grips before the battle. In the gi it is chess; in no-gi it is speed chess.
- SubmissionSubmissions
- A choke or joint lock that forces the tap. The endgame of the art.
- ArmbarSubmissions
- Hyperextending the elbow using your hips as the fulcrum. The most iconic joint lock in grappling.
- Triangle chokeSubmissions
- Strangling with your legs in a figure-four around neck and one arm. The reason lanky guard players are feared.
- Rear naked chokeSubmissions
- The blood choke from back control, arm around the neck. The highest-percentage finish in grappling and MMA.
- KimuraSubmissions
- Shoulder lock with a figure-four grip, named for the judoka who broke Hélio Gracie’s arm with it in 1951.
- AmericanaSubmissions
- The kimura’s mirror: shoulder lock with the arm bent upward, usually from side control or mount.
- GuillotineSubmissions
- Front headlock choke, arm under the neck. The eternal punisher of lazy takedown entries.
- OmoplataSubmissions
- Shoulder lock applied with your legs from guard. Gateway to an entire attacking system.
- Heel hookSubmissions
- Rotational leg lock twisting the heel to attack the knee’s ligaments. Devastating, fast, and rule-restricted; treated with ceremony in training.
- Blood chokeSubmissions
- Strangle that stops carotid blood flow (vs air chokes on the windpipe). Seconds to work, immediately reversible at the tap.
- GiGear
- The kimono uniform: jacket, pants, belt. Grippable by rule, which defines the entire gi game.
- No-giGear
- Grappling in rash guard and shorts: no cloth grips, faster pace, bigger leg-lock meta.
- Rash guardGear
- Fitted athletic shirt worn for no-gi and under gis: friction and hygiene armor.
- SpatsGear
- Grappling leggings; mat-burn and skin-infection insurance that also holds your knee sleeves up.
- Belt (rank)Gear
- White, blue, purple, brown, black for adults — the decade-long ladder. See the full belt system guide.
- StripesGear
- Tape marks on the belt (up to four) marking progress within a rank, at instructor discretion.
- IBJJFCompetition
- The largest federation: runs the major tournaments and publishes the belt and rule standards most academies reference.
- PointsCompetition
- Takedown 2, sweep 2, knee-on-belly 2, guard pass 3, mount 4, back control 4 — the IBJJF scoring skeleton.
- AdvantageCompetition
- A near-score tiebreaker: almost passing, almost sweeping, almost finishing. Deciding matches since forever, annoying purists equally long.
- ReapingCompetition
- Crossing your leg over the opponent’s knee line from certain leg entanglements: restricted at many belt levels for knee safety, legal in others. Know your division.
- DQCompetition
- Disqualification, commonly via illegal technique for the division (reaping, heel hooks below the allowed belt, slams).